Constellation Research blogged earlier this month about the issues that folks are seeing with social media adoption. Of course, as constellation research says, “People” are at the heart of any technology adoption process. Let’s summarize the info that Constellation provides.
First, Constellation argues that there are five leading barriers to adoption, 1) Poorly defined incentives, 2) Increase in actual effort, 3) Lack of choice in user experience, 4) Indifference to change, and 5) Failure to communicate the urgency. There is really nothing new here, as these barriers are not unique to social business applications, but are applicable to any software adoption cycle.
Next, Constellation argues that there are five ways to counter these barriers, 1) Adopt gamification strategies, 2) Apply design thinking to transform, 3) Deliver options based on use case, 4) Align to self –interest, and 5) Define the business model shift. There is a little more meat here, so let’s try to pull it off the bone.
First, #1 – adopting gamification strategies. This is certainly all the rage these days. However, is a gamification strategy always a good way to incentivize participation? Definitely not. If a gamification-based incentive strategy is not linked to the need to perform actual work, participation will be perceived by employees as an ‘increase in actual effort’ – one of the barriers that was mentioned above. So, gamification might have a place, but it will not stand alone.
Next, #2 – Applying design thinking to transform. This one is so full of jargon it’s hard to draw out what is meant. However, if the real argument is to recognize that the desired outcome cannot be identified without trial, error, and adjustment (the hallmark of a scenario when design thinking is necessary), then this is clearly true. But it’s also not unique to a social business application implementation.
#3 – Deliver options based on use case. This is theoretically an excellent idea. However, in practice, most software development efforts barely have the budget to create a single, well-performing, interface, let alone multiple well performing ones. However, it is a truism in the mobile age that applications can no longer be PC-centric in their delivery mode.
#4 – Align to self-interest. Now we’re getting somewhere. The best way to maximize adoption of anything, is to appeal to the “what’s in it for me” aspect of the person involved. Really, the five barriers that are mentioned above really all come out of the person’s inability to see what’s in it for them. We’ll come back to this.
Finally, #5 – define the business model shift. This is really just another way to say #4.
So, in reality, barriers to adoption ALL arise from the lack of communicating “what’s in it for me” to the users. And this is the key disconnect between adoption of social media outside the enterprise, and the adoption of social media inside the enterprise. When a person *chooses* to adopt a social media technology outside the context of work, it is just that, a choice, and it is voluntary. The person herself defines what is in it for them, and then chooses to adopt or not. She cannot be compelled, she cannot be forced. She is incentivized to participate by the value that participation brings to her.
In the business social context, the market dynamic is distorted by the fact that participation in enterprise apps can be made mandatory – without the value of the participation being real to the user. This is the source of the barriers identified above, and the force that is attempted to be mitigated by the actions that Constellation recommends. However, the five actions that constellation recommends will simply not work, if actual value is not provided for participation. For instance, gamification strategies do not provide real value for the person involved unless, as Constellation argues, you create tangible and intangible benefits for participating. But is the goal of a social business implementation simple participation? Or is the goal participation with the intention of getting business done more effectively and efficiently? Should I implement software for which I must create new incentives for participation, or should I implement software that is inherently congruent with existing incentives? Should I incentivize people for playing the “game”, or for getting things “done”?
The reality is that social business platform and application adoption strategies like those argued for by Constellation put the cart before the horse. If a technology helps people complete their actual jobs better, and is easy to understand and use, almost every person will see the value to participation and will choose to participate, rather than having to be forced to participate, or cajoled into participation with weak incentives like gift cards, etc.
Social business platforms and applications will no longer have an adoption problem if 1) they integrate real business processes into the platform, so that the platform is the way the process is done, and 2) the new “social” way to do the process is better than the old way of doing things.
How do companies work toward making this the case? First, they create a social platform, and integrate apps into it, so that islands of “social” software do not create impediments to easy enterprise collaboration. Second, they integrate social business applications into the platform to multiply the value of the platform. Finally, they apply social when necessary, and don’t just hit everything with the “social” hammer. Not all processes are best managed using social business applications.
When an organization provides a social business platform and ecosystem that provides value to their employees, participation will not be something that has to be enforced, but will be something that is natural and organic. The kinds of prescriptions in the blog listed above are indicative of organizations that still must “convince” their users that there is value for them in participation – which probably means that there is not.